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All of the dirt, bone, sandstone, obsidian, tar, goo… Yeah, not all of the materials are familiar ones. I wanted to remove every single block from the world. However, I didn’t just want to reach the centre. Copper is easy, titanium is hard - you get it. For instance, mud is very easy to mine with your Matter Manipulator, and cobblestone is harder. The closer you get to the centre of a planet, the tougher the materials you can find. I had been to the centre of several, of course, because I needed materials.
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Whilst milling around trying to get better equipment to fight more of the story bosses, I found myself musing what would happen if you tried to dig out the centre of a planet. But I got the urge to build a base inside a volcano, so restarted. Admittedly, after losing my first save file I considered not returning, and in a lesser game I would not have. The different biomes, the sci-fi themes and even the art style appealed to me. I was given the game by a coworker for my birthday a couple of years ago, and really enjoyed it. You can also mine fuel from moons, but man those moon ghosts don’t like that…
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That’s the best way to describe it - you gather materials, craft things, fight monsters… But this is set in space, and you can travel to different planets in your upgradable ship. Starbound is a pixel-based “Terraria clone”. I have 195 hours logged in the game - some in Early Access, a bunch post-launch, several more after losing my save game to Chucklefish’s no Cloud Saves and the save file being in a non-standard location… That’s how long I spent doing a single task in Starbound. Articles // 13th Feb 2019 - 3 years ago // By Andrew Duncan I Destroyed a Planet in Starbound
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