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They'll be out for several days while they receive treatment, but they will return with any and all negative traits removed. Good luck, Commander! Negative traits from Fatigue can be combated by treating the soldier in the new Infirmary room. Combat them by learning about each new faction with our Reaper abilities and skill treeSkirmisher abilities and skill tree and Templar abilities and skill tree pages, as well as learning about the new Challenge ModeResistance RingAbility PointsFatigue and Bonds systems. These range from having a fear of a certain enemy type - Vipers, Robotic enemies, or even the Chosen themselves, for example - to having a fear of fire, through to more esoteric concerns such as being obsessed with having a full clip of ammo.įurther failing to rest these fragile souls will lead to them potentially developing longer-term negative traits that require treatment, or suffering reduced will and becoming shaken for a couple of weeks. Negative traits are, as you'd expect, a big problem. This fatigue differs to XCOM 2's conventional physical wound system because tired soldiers can still be selected for battle.īeing unwilling or unable to let them recuperate will take its toll on their mental state and so tired soldiers are much more likely to be adversely affected in battle by negative conditions such as being panicked or obsessed. As such, soldiers may become tired after returning from a mission. It's possible, due to the nature of war, for a soldier's mental fortitude to waver even if they repeatedly return from combat unscathed. Fatigue levels are measured by how tired your troops are as a result of repeated drafting for missions. If you need more help, our XCOM 2 War of the Chosen guide provides a breakdown on how else you can tackle the huge expansion.
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As the name of the system suggests, you now get tired soldiers who must be rested and rotated appropriately, and learning the quirks of the system will ensure everyone remains in tip-top shape. XCOM 2 Fatigue system is one of many additions added in expansion War of the Chosen, introducing a new way for soldiers to suffer as a result of combat.
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